Hello

Welcome! With a solid background in the gaming industry, I have honed my skills in storytelling, project management, and creative collaboration. My experience has equipped me with a unique perspective on narrative development and audience engagement, which I am eager to apply to the realms of film and television production, particularly related to VFX. As I transition into this new chapter, I am excited to leverage my expertise to create compelling visual narratives that resonate with diverse audiences.

Ftrack Studio Task
A individual project coordination challenge to complete a editing task within a short deadline.
2025
Ftrack, Premiere Pro
Tales of The Shire
- Assisted with UX mockups for the mobile flow. - Coordinated with the UI artists & programmers to successfully provide design direction & vision. - Developed strategies to effectively work as a solo QA on a larger scaled project.
2024-2025
PS5, XBOX Series X/S, Nintendo Switch, Mobile
Mobile Game Studio Tests
A collection of design documents completed for successful interview tests at Offroad and Gram games.
2025
Mobile
Metal Hellsinger VR
- Provided valuable feedback & insight from previous VR experiences. - Coordinated with the design team to help balance combat encounters. While also providing insight on how to stay faithful to the original PC release. -Nominated for best VR game at The Game Awards.
2023-2024
VR
For the King 2
- Supplied design suggestions regarding systems, UX, game flow & balance. - Learnt effective communication and management techniques to use when interacting with external team colleagues.
2023
PC
Grid Legends VR
- Applied critical analysis on game performance & feel, through presenting to other team members. - Effectively adapted and learnt to navigate around a previously unused platform.
2021-2022
VR
Human: Fall Flat
- Proved to be a great introduction to the industry as I got to expand upon my understanding of the industry pipelines and practices. - Successfully showcased communication & teamwork when collaborating with external clients.
2021, 2023
PS5, XBOX Series X/S, Nintendo Switch, PC, Mobile
Design Mentorship
I had the opportunity to work with Lab42’s design director Justin Forrest for a knowledge transfer program. The purpose of this was to create a process that enables me to identify specific areas within the design discipline that I wanted to improve skills within. Initially focusing on game concept generation and moving onto creation of viable high level game design documentation.
2024
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