For the first objective I was tasked with exploring different game concepts and presenting these via one sheet documents:
After this I produced a more in-depth high level design doc based on one of the previous concepts:
To finish off the mentorship I decided to create a paper prototype that was loosely based off the high level.
Overall this exercise proved to be a very valuable, interesting challenge as it helped me to approach concept generation differently, with lots of detail in a clear, concise and high impact manner while also figuring out what to omit to ensure that the vision is clear proved to be difficult.

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